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Positions in the Ministry
The following is a leaflet advertising current available (playable)
positions in the Ministry of Magic. Please also refer to question no. 4 in
The
Ministry of Magic: Internal Workings, which lists ALL playable characters in the
Ministry. If a position is listed there but is missing from the list on this
page, then the position has been filled.

Read on to discover
how YOU can be a part of the exciting world of the UK Ministry!
The Department of Magical Law Enforcement
Arguably the most important of the various departments (at least to its
members), this one is a combination of police-like and justice facilities.
Available Careers:
- The Aurors: To be an Auror, you have to be a brilliant and powerful wizard.
They are the elite group of dark wizard hunters, and you'd best not give one a
reason to believe you are one.
- The Improper Use of Magic Office, which punishes wizards for using magic in
violation of magical laws.
- The Misuse of Muggle Artefacts Office: This office regulates the use of magic
on Muggle objects.
The goal of this office is to keep enchanted items away from unsuspecting
Muggles.
- The Wizengamot Council - The wizarding world's court of law and assembly,
presided over by the Minister and the Chief Warlock/Witch, and comprised of some
of the UK's finest wizards. No lawyers are involved, the trials are rather
quick. Witnesses are examined for both sides. The Wizengamot only oversees cases
of great importance, smaller cases are dealt with by a single questioner.
The Department of Magical Games and Sports
Seen as the most relaxed department, it deals with such sports-related pastimes
as organizing the Quidditch World Cup and the Triwizard Tournament. Members of
this department will be involved with the aspects of the professional Quidditch
teams, and not those in Hogwarts.
Available Careers:
- Department Head: The position of Head of Magical Games and Sports should be
filled by someone with a history of athletic experience, and a mastery of the
game of Quidditch.
- International Quidditch Liaison: Collaborates with Quidditch officials from
other countries, especially during international tournaments. Knowledge of other
languages and wizarding cultures highly recommended.
- Official Quidditch Scouts: The scouts for the various teams of the UK and
Ireland have been known to attend the practices and matches of the school teams
of Hogwarts, looking for the next Viktor Krum or Aidan Lynch. They can be
coaches or former players for the professional Quidditch teams.
The Department of Magical Accidents and Catastrophes
This department is responsible for repairing accidental magical damage.
Available Careers:
- Accidental Magical Reverse Squad: A squad of wizards whose job it is to
reverse "accidental magic," which is normally magic performed by young witches
and wizards who have not learned to control their magic or even older wizards
out of control, or severe, unintentional effects of charms or spells, such as
splinching.
- The Obliviators: An Obliviator is the designation for a Ministry of Magic
employee who has the task of modifying the memory of a Muggle after witnessing
incidents belonging to the magic world.
- Muggle-worthy Excuse Committee: They explain away any magical accidents or
occurrences which can't be magically cleared up or completely removed from the
minds of Muggles, or which Muggles don't develop their own explanation for.
The Department of Magical Transportation
This department is responsible for various aspects of magical transport,
including Portkeys, the Floo network, and the Apparation Test Centre.
Available Careers:
- Department Head: The position of Head of Magical Transportation requires a
keen intellect and logical mind, with a great knowledge of the ins and outs of
wizarding transportation.
- Floo and Portkey Managers: These are the wizards and witches in charge of
keeping the portkeys working, and the floo networks going strong.
- Floo Network Chimney Sweep: You may not have to be the brightest wizard to
have this job, but you do have to have a strong work ethic and pleasant
demeanour. Whistling optional.
- Apparation Test Centre Employee: When a young witch or wizard wants to TRULY
become an adult, they have to go learn to apparate, and then get their license.
That's where you come in. At the test centre, you run the wizarding equivalent
of the Muggle DMV, and have the power to grant the wizarding youth their
entrance into adulthood when they turn 17.
The Department for the Regulation and Control of Magical Creatures
This department is responsible for representing and controlling the three main
groups of magical creatures - the beings, the beasts, and the spirits.
Available Careers:
**Beast Division**
- Office for Centaur Relations: Though centaurs are notorious for their
reclusive natures, this office tries to bridge the gap between centaurs and
wizards, and open a channel of communication between the two.
- Bureau of Dragon Research and Restraint: The employees in this department must
be quick-minded, and quick on their feet, for dragons are rather temperamental.
- Committee for the Disposal of Dangerous Creatures: This committee works to
control and limit the creatures that are of the highest threat to the wizarding
world. They often work with Aurors on Magical Creature related incidents.
**Being Dvision**
- Office for House-Elf Relocation: When a house elf is TRULY unhappy in his
master's home, he can apply to this office for a relocation - but since house
elves are rarely truly unhappy with their masters (as it against their nature),
these employees are rarely busy.
- Werewolf Relations and Registry: The employees in this office work to document
the werewolf population, though some do it to monitor them, and others to...
control them.
**Spirit Division**
- Ghoul Task Force: When those pesky ghosts refuse to leave the living alone,
the Ghoul Task Force comes in to make the pest behave.
The Department of International Magical Cooperation
The Department of International Magical Cooperation is an agency that, as its
name suggests, tries to get wizards from different countries to cooperate. The
British International Confederation of Wizards is based here, as are offices
that regulate international magical law.
Available Careers:
- Department Head: A Witch or Wizard in this position should have a firm
grounding in world Wizarding, and be able to converse with the representatives
of other countries to a high standard. Knowledge of languages is highly
recommended.
- Liaison to the British Ambassador
- Liaison to the Scottish Ambassador
- Liaison to the Northern Irish Ambassador
The Department of Mysteries
The Department of Mysteries is, as its name suggests, a department within the
Ministry of Magic building that deals with studying enigmas. It carries out most
of its operations in total secrecy. Few wizards within the ministry actually
know what is located within this department. Those wizards who work in the
Department of Mysteries are called the Unspeakables.
Available Careers:
- Department Head
- Unspeakables: If we tell you what they do... we'd have to kill you.
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